Standard Library
The Standard Library is a special set of filters, written by the Regolith maintainers. Standard Filters offers the safest, easiest, and best support.
Standard Filters
| Filter | Description |
|---|---|
| blockbench_convert | Converts blockbench models into .geometry.json files. |
| bump_manifest | Bumps the manifest version in your RP and BP. Good for multiplayer testing where you need to avoid pack-caching issues. |
| filter_tester | Meant to be used by the filter developers to test other filters. It compares the expected results with the files generated by Regolith. |
| fix_emissive | Fixes emissive issues in your textures, by removing the color data from fully transparent pixels. |
| gametests | Compiles gametests into pack. |
| json_cleaner | Removes comments from all json files in the project. Useful, since some filters cannot understand files with comments. |
| name_ninja | Automatically generates entity, block, spawn egg, and item names, based on a custom 'name' field, or on the entities identifier. |
| texture_convert | Converts popular image editor file formats, such as .psd to .png. |
| texture_list | Automatically creates the texture_list.json file, based on the images you've added into your resource pack. |
The full, up to date list of filters can be found on our github. We are looking into maintaining a list here, but for now please visit our GitHub.
Using a Standard Filter
You may install standard filters by name. For example: regolith install name_ninja.
The syntax for standard filters usage is like this:
json
{
"filter": "<filter_name>",
"settings" { ... } // Optional
}
Regolith